Pepperdine Graziadio students are using virtual reality to learn business Immersive technology is reshaping the way people interact with the world. Among the estimated 171 million virtual reality ...
Foundry10, a Seattle based philanthropic educational research organization, wanted to explore what happens when you bring VR into the classroom. Following a pilot project started in 2015, Foundry10 ...
Universities have often been a breeding ground for the tech industry’s breakthrough companies and innovations. Microsoft, Facebook, Google, and Snapchat are global juggernauts today, but these started ...
Quality social-emotional learning (SEL) and effective special education (SpEd) programming look remarkably similar. Each relies on a positive, safe learning environment and touts activities geared ...
Wendy McMahon is a freelance writer and general tech geek who has been writing about technology for over 10 years. Follower her on Twitter at @wendymcmahon. One of the most common complaints from ...
A Spring 2022 study following two VR biology labs at Arizona State University showed elevated student performance and engagement in several areas, compared to results in labs without the VR component.
St George's, University of London have led revolutionary work to improve student mental health by using sessions in Virtual Reality (VR) to reduce stress and anxiety. Preliminary results are being ...
The New York University (NYU) College of Dentistry is leveraging virtual reality (VR) to help future dentists fine-tune their skills, including administering anesthetic injections, according to an NYU ...
Calvin Hennick is a freelance journalist who specializes in business and technology writing. He is a contributor to the CDW family of technology magazines. Teachers are putting their students at the ...
Emily Haldeman entered Creative Industry Day in March interested in an open summer production assistant job at local production studio Optic Sky. She and thesis partner Tim Stringer exited the annual ...
Imagine a world without gravity. Somewhere you can float around with friends, chatting about your lives. Now, imagine that place has transformed into an arena where you and your friends can play games ...
I don't necessarily hate VR. But I am wary of its broken promise as the supposed future of games and entertainment, a promise it's still failed to deliver on years after commercial release -- until I ...