Get started with the PlayFabMultiplayerUnity plugin. Follow steps below to install the package and try out example code for a basic task. This quickstart helps you make your first API calls using the PlayFabMultiplayer SDK for Unity.
However, with the right tools and guidance, you can build a simple multiplayergame using Unity and PlayFab. This article will walk you through the process step-by-step, ensuring you have a solid understanding of how to set up your game, implement networking, and manage player data.
PlayFabMultiplayer SDK for Unity Overview This is a PlayFabMultiplayer plugin for game development on Unity. (Please use Git client with Large File Storage (LFS) support to work with this repo)
In this tutorial, you will be shown how to build an online multiplayergame with Unity, using Mirror Networking and PlayFab server hosting. Players must not be on the same local network any more.
Get step-by-step guidance on how to set up and configure a mixed reality project in Unity. Learn about the Azure Digital Twins and SignalR services and common use cases for the Azure platform in Mixed Reality.
This comprehensive course guides you through building a fully functional 2D multiplayer platformer from scratch, integrating cutting-edge multiplayer frameworks like Photon PUN2 and PlayFab for backend services.
In the next lesson, we’ll actually begin to set up our unity project, implementing the PlayFab plugin and setting that all up. So I’ll see you all then in the next lesson.
The PlayFabMultiplayerUnity SDK plugin is a Unity C# wrapper on top of a native PlayFabMultiplayer C++ library created for the convenience of Unitygame developers. It enables you to make use of PlayFabMultiplayer services in your Unitygame. Currently, this includes Lobby and Matchmaking.